Social and Ethical Protocols

Social and Ethical Protocols and  Practices for the TL – Professional Learning Reflection and Summary

AIS NSW, 13 October 2014

Why was the course was important?

The course covered guidance and practical advise to using social media in education, copyright issues in regard to trends in 3D printing,  and installing a culture of awareness in regard to piracy.

Teaching standards addressed:

4.5 Use ICT safely, responsibly and ethically: Incorporate strategies to promote the safe, responsible and ethical use of ICT in learning and teaching.

7.1 Meet professional ethics and responsibilities: Meet codes of ethics and conduct established by regulatory authorities, systems and schools.

7.2 Comply with legislative, administrative and organisational requirements: Understand the implications of and comply with relevant legislative, administrative, organisational and professional requirements, policies and processes.

Australian Curriculum General Capabilities – ICT

Applying social and ethical protocols and practices when using ICT:

  • Recognise intellectual property
  • Apply digital information security practices
  • Apply personal security protocols
  • Identify the impacts of ICT in society

1. Social Media in Education

As a general rule before signing up to social media for educational purposes you need to carefully go through the terms and conditions with particular focus on the age restriction which is in most cases an age limit of 13 years and over.

In the case of Edmodo it was noted that if a school has an account parent permission should be obtained. This is outlined in their Terms of Service.

It was also mentioned that the Pinterest age was 13 years and over however Pinterest is updating the service and which may see 13 years + can obtain an account, but under 13 can access. This may be useful for school libraries as there are various ways to curate with Pinterest.

In terms of management, once a social media page such as Pinterest or Scoopit! is set up for general access at school their needs to be a system in place ensuring the page is maintained.

Another difficult situation is risks associated with using social media at an event such as an author visit – situation of an author Tweeting a photo of the students without permission and follow on Tweets with inappropriate language.

2. Copyright and 3D Printing

3D printed toy duck

Image: shapeways.com http://www.shapeways.com/model/24480/what-the-duck.html?materialId=6

Some schools already have 3D Printers with this bring new concerns for copyright and intellectual property right infringement. There are models that can be purchased that are ready to print, it was suggested that when students are creating ideas for 3D Printing they should visit open source sites. The best advice is to consider items as Intellectual Property – this may help justify copying.

The following article explains a complex issue clearly 3D printing: a new challenge for IP law

A search for 3D Printing and copyright provides many results of intrigue a recent BRW suggests “…The growth of 3D printing in Australia will be driven by kids, says entrepreneur John Conidi, who predicts affordable, easy-to-use 3D printers will become the “gift of choice” at Christmas next year… 3D Group has ambitious plans to supply 3D printers,…to every primary school in Australia. “It’s obvious that 3D printers have a place in the curriculum, they get kids thinking about science and unleashing their creativity.”” 3D printing boom tipped for Christmas 2015: startups like 3D Group, Hardcotton prepare Published 04 July 2014

3. IPAwareness Foundation

Representing the film and television industry. Aim to open the awareness of piracy and support people in the film industry.

IP Awareness Foundation 2012 Thankyou Campaign from IP Awareness Foundation on Vimeo.

Discussion on why teens pirate? Ultimately it is free and easy, no ones is stopping them, believe it’s socially acceptable.

IP Awareness supports students in preparing their own resources – available free and online. Assessment is attached to the resource. Some examples: creative collaboration and why copyright counts; making movies .

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